![]() ![]() Mark Harbaugh and I each have more than a dozen projects in our past, as we climbed the ladder developing the full background and skillset necessary to realise a project of this scope. If anyone rises, you can be sure they've been through a real ringer getting there, whether they admit it or not. ![]() In the early days, you are going to get your face pounded on a regular basis. Architecture for me started as a way to stay involved in a wide range of disciplines, and my growth as an indie game developer has only driven that goal to a relentless pitch!ĭennis Varvaro: Being an indie developer is a bit like being an aspiring prize fighter. I have led a double life, and have also had my hand deeply planted in the world of game development, specialising in art assets and design, for about 10 years now. I have also recently been employed producing architectural renderings and game asset commissions. Nintendo Life: Could you introduce yourself?ĭennis Varvaro: I am Dennis Varvaro I am a 31-year-old architect and architectural historian focused on ancient classicism, and contemporary construction based on pre-20th century movements. We talked exclusively to developer Aloft Studios about the project and the collaboration with Kikuta-San. Hazelnut Bastille is a wonderful looking retro-style game! I’m looking forward to being a part of it and hope we can create music that lives up to the rest of the game and everyone’s expectations! He was the lead composer for Secret of Mana, Seiken Densetsu 3, Sōkaigi, and later Koudelka, for which he also acted as producer and concept designer at his own company, Sacnoth. He is an acclaimed Japanese video game composer, best known for his work at Square, which he joined in 1991. Hiroki Kikuta, age 55, is joining us as a celebrity guest composer. In addition, legendary Secret of Mana composer Hiroki Kikuta is on board, contributing to the soundtrack. On the way, her story becomes irrevocably intertwined with the lives of those living in this far off land. ![]() Hazelnut Bastille tells the story of a young woman who travels to a foreign shore on the outskirts of her world, in order to seek out the promised gifts of mythological ancients, in hopes of retrieving something which was lost to her. We seek to emulate this period in most ways, from graphic presentation, to audio production, to general level design philosophy. Hazelnut Bastille, for PC, Mac, and Linux, and now Nintendo Switch, is a lush, topdown metroidvania in a 16bit JRPG style, which seeks to continue the great lineage of superior design from the mid 90's- the moment in time when mainstream 2D titles reached arguably their greatest level of refinement, in titles such as Super Metroid and Link to the Past. Hazelnut bastille soundtrack Pc#The timescale for this release will either be simultaneous with our PC / Mac / Linux release, or following some months after, as funding and development time ultimately allows, but we would very much like to see a release across all four of our starter platforms if it proves possible! Thats pretty captivating.After being teased as ’fairly likely’ on social media in February, developer Aloft Studios has officially announced to Nintendo Life that Hazelnut Bastille, a game inspired by the golden era of SNES classic action RPGs, is planned for Switch. Lovely! Very excited to hear more of this soundtrack. You're inspiring me to compose again! About 2 years ago I got back into music full force and you've never set down the gauntlet. This is soooooo pretty!!!! Comment by Alex Loranger Also the Dorian mode definitely adds a lot of character to the music. This is beautiful, well done :) Comment by Nick Nuwe I sense some Mitsuda and some Sakimoto influences in your work. You make me so happy! Comment by mouseDown Not only is this good but i will also check out the game in hope of hearing more stuff like this Comment by Likas Pokas Lovely melodies <3 Comment by Riccardo Trigliaīest harmonies ever! This piece is super good! Comment by lord of sloths What was this made with? Comment by laamaa New and fresh but also takes me back great job Comment by Allan Dymondĭid a fantastic job capturing the mood in a way I couldn't quite reach when I had given it a go! Love your music and style, wish the best going forward! Comment by oculus We'd also like some help spreading the word about the game, so please do share it! The demo was just released today, so if you'd like to try it out, just go to the Hazelnut Bastille site and enter your email address in the box on the right: ![]() I'm writing music for a beautiful SNES style JRPG called Hazelnut Bastille - basically the kind of game I've been wanting to compose for forever! ![]()
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